Backgammon Moves We Should Avoid

No backgammon player is perfect. Everyone will make a bad move every now and then (experts are not excused). Here are some common mistakes that every backgammon player should avoid during a game of backgammon.

One mistake (common to beginners) would be making backgammon plays too safe. This would involve at least two moves, either you shun away from making hits even if it contests some really important points or you don't leave any blot on the backgammon board (talk about a really clean slate).

One rule players need to think about is that it is perfectly fine in backgammon to hit when the opportunity presents itself and especially if your opponent is about to take a crucial point on the backgammon game board. Hitting is the move you can use to fight for a very important point when your opponent slots it.

When you hit an enemy checker you send it to the bar, making it work its way all over again from the start. It is also a great slotting move to make a new point in your next turn.

Another thing that will come to mind is that if you have a chance to hit two checkers, then do it. Do it, especially if you have made some points on your home board. Chances are, your opponent will be too busy entering those checkers on the next turn or your opponent will forfeit a move giving you a chance to develop your pieces.

Slotting leaves a blot open for your opponent to hit. That is another move that is perfectly fine in backgammon. Slotting is a really fast way to control a point on the backgammon game board. Never be afraid of having blots, especially in the opening roll.

Since it is really way too early in a backgammon game during the opening moves you can easily catch up if you do get hit. So don't ever be afraid to make blots during the opening roll.

Another backgammon move everyone should avoid is to bring your checkers in way too deep in your home board too early in the game. Make no mistake about it, making home board points really help a lot during a game of backgammon.

But making really deep home board points (i.e. your two-point and your ace-point) very early in the game limits your options when you make a bad roll. Another disadvantage entering your checkers too deep too early in a backgammon game is that your opponent's may easily get past those checkers.

These mistakes are quite common among backgammon players. Knowing which move to avoid when choosing between options keeps you on the winning side.

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